Chelsea was a virtual city for art and architecture, a 3D community that included artists, curators, architects, institutions and galleries. It was a world that we put together with Miltos Manetas, to experience the new sense of space that the internet was providing. Architecturally the challenge was to design buildings on the spot and in a way that they downloaded fast, and registered on the short attention span of the internet user. This produced buildings based on the existing Active Worlds 3D library, buidings that could register as quickly as a logo.


Chelsea world existed on the ActiveWorlds platform between 1998 and 2000.